
The bug was addressed quickly, but both the speculation and the bug deserve some clarity in explanation. There was a recent bug in New World that drove some speculation on how our simulation works. So far so MMO, as all the standard features are included in New World, bots now included as well!Īmazon Games cleared up a misconception that has been brough up a lot recently due to a few bugs (like the window-moving invulnerability exploit), as they explain how the game is actually server based: It's not just fish that are the target of these soon-to-be-sentient overlords, as mining is also a popular activity for the low-level-no-gear "people": However, the old ways of dealing with bots persist in the New World as well, as we can see from this intrepid bot hunter and their HP sacrifice to the boar of justice: In general as a player you can (mostly) figure out whether a fish is a rare or not when you throw your line, by looking at it beneath the waters, the difficulty of the pull, the waves it creates and so on - but bots know if it's a rare in the first second, and they just abandon the cast immediately if they're not reeling in a rare, as you can see below ( apologies for any potential autoplay audio) :



This has become an immutable fact of life and New World can't escape it, but the bots in Amazon Games' latest are more of a gathering sort, as they've figured out exactly how to catch the best fish (which are required for many crafting recipes). The bots have arrived to Aeternum Island and might be sticking around for a while, as they mostly focus on fishing and gathering, but they are having a bit of a tougher time with the wildlife.
